About This GameSupports 2-5 players*At least one controller required What happens when you give the world's most dangerous mammal access to the world's most dangerous machine? Blow your friends away in this free-for-all tank fight - can you be the best bear? With its roots based on top-down tank fighting games from the Atari Age, Dragonside Studios presents its first game - Bears in Tanks. *5 player games require four controllers and one person on the keyboard. Features:
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Engine Update. Patch 0.4.11:
Patch notes for Update 0.4.11: - Improved performance by reducing render distance of cloth simulation. - Improved Importer to support Quads (4-Vert Polygons). - Custom Maps with more than 3.000 objects now require being downloaded from the workshop. - Fixed Importer breaking some objects with more than 2 materials. (Thanks, JSM!) - Fixed loading of custom assets causing fatal errors. - Fixed chat not spawning for hosts. - Fixed issues regarding canons in multiplayer clients. - Fixed issues regarding dynamic lanes spawning wrong in the editor. - Fixed issue where some clients couldn't press ready. - Fixed ball not resetting after falling for more than -75.000 units. - Fixed bug when joining as a spectator at the start of the game. - Various other fixes/improvements. 0.4.11b: - Loading map in the editor will no longer spawn duplicate dynamic lanes. - Fixed crash in editor caused by dynamic lanes. If you encounter any issues please make a Thread in the forums. ~ Jonas & Christian. Update 0.6.2: Halloween Update Halloween has arrived at Golf It and brings new hats, skins and trails. All the sweet treats are also available in our Editor. This is just a small content patch, since we are working hard on our next theme.
Want more treats?. Update 0.6.1:
Lanes, Pipes and more
Lanes, Pipes and FX. Patch 0.4.9:
Patch notes for Update 0.4.9: - Added Easy mode. Powerbar for alternative-shooting users, ability to slightly stear the ball with A/D and no reset penalty. For now there will be no Leaderboards for this mode until further feedback has been gathered. - Added 2 common and 2 uncommon hats. - Added 2 rare trails. - Added ability to editor to precicely adjust X/Y/Z values of selected objects in location, rotation and scale. (new UI, use after selecting object and pressing F) - Added Landscape Grass to Importer. - Added ability to scroll through scoreboard if the players number exceed the current recommended limit. - Updated Lobby UI to show custom settings to all clients. - Updated editor client movement. - Reduced network load in editor. - Fixed issue where log files wouldn't be created. - Fixed issue where jumping would cause spectators view to jitter. - Fixed issue where backups would be visible in editor menu resulting in accidental deletion. - Fixed lobby not showing practice pictures on clients. - Fixed crashes while loading custom maps with many dynamic lanes. - Fixed editor client often not seeing results from moving objects. - Fixed editor issue with multi-selecting. - Fixed editor where G would not hide everything. - Fixed editor saving screenshot showing debug objects. - Fixed some broken textures. - Fixed some stuck spots in the mines. - Fixed some inaccurate collisions on some objects. - Fixed issue where packet-loss could result in client spawning wrong without beeing initilized correctly. - Fixed de-sync issue where players would be stopped at different locations. Stopping now will result in the client sending the stopped location to all players. - Fixed some more instances where infinite rolling could happen. - Fixed /kick chat command kicking randomly when no name was entered. - Various other fixes/improvements.. Patch 0.4.4: Patch notes for update 0.4.4: - Added 2 new Golf Clubs - Wedge and Wood-Iron - Accessible via Custom Settings and then pressing 1,2 or 3 in-game. (inspired by the custom map "An 18 Hole Real Golf Course" from =Bandit=) - Added ability to scale meshes while importing. - Added error message when the map could not be saved. - Snap settings will remain active/inactive after playing in the editor. - Fixed issue with ice material on dynamic lanes. - Various other fixes/improvements.. Patch 0.4.6: Patch notes for Update 0.4.6: - Added optional setting to show scoreboard after every hole. - Fixed numerous network related issues. - Fixed servers multiplying inside the server browser. - Fixed issues related to resetting in some custom maps. - Removed unnecessary logic in the editor causing lags when stoping playing. - Various code changes for future updates. (increasing size of this patch) - Various other fixes/improvements.. Update 0.5.3: Here is another small update for Golf It!
Main Updates. Patch 0.4.10:
Patch notes for Update 0.4.10: - Pirates Cove is no longer under construction. (smaller changes might still happen) - Added saturation, gamma and brightness setting in the advanced options. - Added ability to save/load different lobby settings. - Fixed canons, Map Creators might want to revise their maps to make sure their canon value is still working as intended. - Fixed fatal error regarding custom assets not waiting correctly for completion. - Fixed camera-bug moving the camera while the putter was spawned. - Fixed issue where sensitivity would not be used in the editor after testing holes. - Fixed some wood materials not having wood-physical settings. Patch 0.4.10b: - Fixed Play Areas blocking gizmo movement - Updated Landscape Grass for better performance
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